A stylized interpretation of Pennywise. This project allowed me to practice and refine different stages of the character creation pipeline, from high-poly sculpting to the final render. Workflow:
🔹 Sculpting — ZBrush
🔹 Retopology — TopoGun
🔹 Texturing — Substance Painter
🔹 Lighting & Rendering — Blender
Every personal project is an opportunity to improve my artistic and technical skills, and I'm always looking for ways to optimize my workflow and create stronger character art.